Aeron: 2009

Chapter 7: The Prophecy and the End
The heroes receive a prophecy...which never comes to pass.

Aeron: 2009

Part II: Gnomes at War
Chapter 7: The Prophecy and the End

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Silverwind (Connor) Elf Spirit Shaman

Tarathial Nightstalker (Trevor S.) Wood Elf Ranger

Kratos Nightblade (Trevor M.) Half-Elf Rogue

Gimble Stormrunner (Ian) Gnome Wizard

The seventh session starts out exactly where the last one ends. As soon as they got into the room they saw another section of the room that had a luxurious bed in it. Inside were two lowly goblins and a human in red robes. The human ordered his goblins slaves to attack, but suddenly a blinding burst of light engulfed the room as Gimble, Grimjow, and Silverwind were magically transported into the room (it seems that Gimble accidentally sent the threesome forward through time to this spot when the airship crashed). Silverwind is a hermit who comes to the academy so often to barter for supplies with the gnomes. He saw the ice cube and then was accidentally in the radius of Gimble’s travel spell. Gimble and the two others were too stunned to do anything but the remaining party finished off the goblins and the robed man (who turned out to be a magic-user) fairly quickly. After that, Garon Dramor was thirsty so he took a swig of the water skin he was given by the gnomes Ramble and Drim. He immediately started convulsing and was on the verge of death (the gnome apparently put poison in his drink) when the Lantern Archon that was friends with the party and Garon, used her magic to heal him, partially at least. The party put the incapacitated cleric in the bed that was in the room, and it was then that Silverwind noticed Grimjow. He immediately started a fight and they traded punches until Tarathial shot blunted arrows in their butts. He demanded they stop and asked Silverwind to tell him why he attacked Grimjow. He told the party the story of his life.

His mother, a high elf, had a servant that was a wild elf. They fell in love and got married, but were banished from Quel’Theras Tul, the high elven homeland. The couple fled to the Frostfire Peninsula, harsh tundra in the northernmost part of the world, where Silverwind’s father originated from. There they were tolerated, if only barely. Silverwind’s father was a shaman, and it was tradition that a shaman teaches his eldest son to learn the ways of the shaman. The people in his tribe forbid it however, so he was forced to teach Silverwind in secret. Growing up, Silverwind was good friends with Grimjow, and they spent a lot of time together. One night when Silverwind was being taught by his father, Grimjow accidentally saw them and told his father, the chieftain of the tribe. Silverwind’s father and mother were killed and he was banished and branded with the tattoos of an outcast. As this was happening, Grimjow walked in, and when Silverwind asked for help, Grimjow turned his back on his once friend. Silverwind has never forgiven him.

After that, Tarathial told them both that they would just have to get along for “a house divided against itself cannot stand”. They then proceeded to loot the area. They found two masterwork rapiers, which Kratos quickly claimed as his own, as well as a +2 Greataxe, which they gave to Grimjow. Also they found 225 gp in a drawer and some mwk chainmail. Tarathial, Silverwind, and Kratos then continued on (the only players who were here, as Ian had left) to kill the remaining monsters of the Academy. They left Grimjow, Gimble, and Zethor with Garon to help him recover and to help heal him. Ian immediately picked up some books from the shelves and started to read them to pass the time. While everyone was talking, Tarathial decided to take a look at the room across the hall. It was a storage room that had been looted, with only a few empty crates and barrels to show for what it once was. Inside, however, he found a strange silver amulet with the engraving of a castle on it. He then came back and the party headed off together, taking a right at the long corridor they came through and eventually coming to a small room with a stairway going down into the lower levels. Guarding it were four goblins and a hob-goblin. The characters quickly finished the monsters off, with Silverwind’s bogun helping to annoy the goblins. When it was down to the last goblin, that goblin pleaded for mercy. The characters granted it. The goblin then proceeded to tell them that he served a human magic-user and he followed him up from the lower levels so he could “killses some gnomeses”. He also told them about an “evil man with a triton down the stairses that rideses on a dolphin” Tarathial asked Jimmy Do, who was with them, hanging from Kratos’ belt, if he thought the goblin was telling the truth. The mummified head said “Hmmm, I must use my supernatural powers of listening…Yes! He is telling the truth. Goblins may be stupid but they are excellent liars!” Tarathial shook his head and sighed. Then they argued about what to do with the goblin (who called himself “Mog”. Tarathial voted to kill him, as did Kratos, but Silverwind wanted to keep him as a slave. Jimmy Do, on the other hand, wanted to eat him, as it was waaay past second breakfast by now. They gave Jimmy Do some honey that they had gotten from the giant bees, and then put him in a sack. They argued a bit about what to really do with him, but then Mog decided to make a move of his own. He lunged for the stairs, but Tarathial’s amazing reflexes caught him just in time (he got a 26). Tarathial then decided to kill him because he couldn’t be trusted. So he stabbed. Silverwind’s eyes glowed molten silver. He attacked Tarathial, barely missing and then got taken down by the two other characters with pommels to the jaw. They tied him up and demanding he tell them why he attacked and what is with his eyes. He told them that shortly after he was banished, The Lady (Arani, the goddess of the afterlife and spirits) came to him in a dream and told him he was The Chosen One, and that he was destined to destroy the great evil. Tarathial didn’t believe him. Suddenly, Arani appeared as a spirit and told them that it was true. She told them that he was destined to destroy the great evil, and that they were destined to help him.

Turning to them each in turn she said “Your names are written in the Halls of Prophecy. Tarathial Nightstalker, you are “The Guide”. You will lead the companions to Soul’s End, where the greatest evil can be found. Kratos Nightblade, you are “The Shadow” you will be as silent as the night and as swift as a cat when you need to so you can help Silverwind on his quest. Silverwind, you are “The Chosen One” as I have said before, but you are also “The Arrogant”, Mog’s death was also written in the Halls of Prophecy. You are destined to destroy the great evil and to cleanses the land once and for all of it’s nightmare. The others also have a part to play. Garon Dramor will live, and he will also help you on your quest, though he will not travel with you. He is “The Light” he shall light your way to Soul’s End. Grimjow will also play a part. He will be “The Sword” and will be your strength in the battles to come. Zethor Fireblade is “The Shield”. He will be your rock hard barrier against all that is to come. Gimble Stormrunner is “The Sage”. He will guide your actions and give you advice when you need a helping hand. This is what is written in the Halls of Prophecy.” Tarathial then asked her what exactly “Soul’s End” was. She answered as such.
“Let me tell you the tale of a great war, a massive conflict between the forces of good and evil. Three thousand years ago, in the Age of Serenity, the great god Zan-Kuri rose up out of his desolated fortress to wreak havoc on the world. He called his most faithful followers, the dark elves, to begin this devastation. They rose from their dark caverns and cities to gather outside Zan-Kuri’s fortress, the Heart of Desolation. The great god spoke to them in a great voice that would chill even the most experienced warriors heart, and told them to begin the greatest war the face of Quel’Tion would ever know. They plunged into the tide of war, and in a month, half of the land was devastated by this ancient evil. The great gods of good: Carthan, Andeya, and Magnus, stood against the dark elves at Soul’s End, along with an army of men, elves, and dwarves. They all knew what was at stake, and they were prepared to fight for the world’s ending. The massive armies collided in a great battle unlike any other. As the battle raged on, Carthan and Zan-Kuri stood against each other in massive suits of armor. Carthan wore a breastplate of shining steel, while Zan-Kuri wore a dark carapace of spikes and claws. They confronted each other in a powerful battle, with a white-hot fire burning at the end of Carthan’s sword, and a cold blue flame dancing at the end of Zan-Kuri’s spiked axe. After hours of never-ending battle, Carthan finally got a chance to drive a killing blow into Zan-Kuri’s stone-cold heart. But Carthan stayed his hand, and instead banished his brother to forever be imprisoned underneath Soul’s End till the day the world dies. There he lays, seemingly forgotten.”

“You must search Soul’s End out, for no one living today has been there. You must destroy the great evil that lives there.”

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Chapter 6: The Gnomish Academy of Magic
The heroes reach the Gnomish Academy of Magic...but are greeted by something unexpected.

Aeron: 2009

Part II: Gnomes at War
Chapter 6: The Gnomish Academy of Magic

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Tarathial Nightstalker (Trevor S.) Wood Elf Ranger

Kratos Nightblade (Trevor M.) Half-Elf Rogue

Zethor Fireblade (Jared) Human Fighter/Earth Shugenja

Well, we last left off when they had just come into sight of the Gnomish Academy of Magic. Instead of seeing a castle, they saw a castle encased in a huge cube of ice. For a second the characters were shocked, but then kept going towards it, making plans of how to get in and praying to their respective deities to melt the ice, which didn’t work. Suddenly, a storm kicked up. A lightning bolt shot the airship’s mast and they crashed upon the surface of the ice cube. Tarathial, Kratos, Garon, and Zethor were thrown off at the last second, saving their lives, as the airship skidded across the cube and then plummeted off of the ice, falling hundreds of feet to the bottom of the rocky valley. Kratos found a hole leading into the ice, so they all went down into the castle. They found a small room with a single door leading out, as well as a spiral staircase, which they had come down. Huddled in a corner were two bodies, ice thickly encrusted over their corpses. While they were studying the room, a bugbear zombie stepped out from the shadows and attacked them. This was the most extensive battle of the night, taking almost two hours. Most of it though was us joking and messing around, so we didn’t get much of the battle done with soon. They finished it off eventually, and then they looked around the room. Tarathial took a book from the arms of one of the corpses, “Ethain’s Guide to Conjurations”, to give to Gimble, who still hadn’t been seen since the crash, along with Grimjow. Then, Tarathial noticed a secret door. They opened it, went through a hallway about 20 feet long, and came to another door. Tarathial listened through it, hearing whispered voices, sounding like gnomes. They readied their weapons just in case, and opened the door. There were two gnomes in the room, one with long dark blue robes on and the other wearing tight leather armor and twin short swords. They asked the characters what they were doing there. Tarathial answered by saying “we are trying to find Ramble Coldraven.” The blue-robed gnome stepped up and said, “I am Ramble Coldraven!” Immediately, Garon aimed his sword at the gnome, but Tarathial held up his hand.
”We have to find out why he attacked us” They intimidated Ramble. “OK I will tell you! Remember the hole Gimble fell into? Well it wasn’t really a hole. It was actually a teleportation spell done by a powerful wizard I am acquainted with. He then put a Scrying device on your friend. I was hoping he would lead me to the location of his airship, but he didn’t, so I had t try a different strategy. I sent the drow after you, with orders to kill anyone with Gimble, but to capture him alive. I assume you have foiled them, by your presence here. I have been too busy holding off the attacks here to continue my plans.” Then the warrior gnome spoke up “I am Drim Dreadeye, a guard here, I guess we can use all the help we can get, so if you are up to it, will you help us in our struggle?” The players said yes, so he continued. “I guess I should tell you what happened here then. A few weeks ago, a female drow sorcerer came up from the lower levels of the dungeon with zombies and goblins. They killed everyone in the Academy, except for us. Later, a human sorcerer and his creatures, including a Yeth hound and some Darkmantles, joined in the fight. There is also an evil triton controlling the lower levels. We have all been fighting for control of an artifact. The Tapestry of Midnight. It is a powerful artifact, but it is hidden in a vault guarded by many wards. To get in, you have to answer three riddles, or else you set off the wards, you also need the key, which the drow sorcerer has at the moment.” The players then asked what the answers to the riddles were. The gnome said that he knew not, only the headmaster did, and he was dead. He did know the riddles themselves, however, so he told them to the party. The first one was “I cover cities and destroy mountains, I make men blind yet help them see.” The second one was “Double my number, I’m less than a score, Half of my number is less than four, Add one to my double when bakers are near, Days of the week are still greater I fear.” The third was “What is it- That we love more than life, Fear more than death, The rich want it, The poor have it, The miser spends it, And the spend-rift saves it?” They started on the riddles right away, trying to figure them out. They took about twenty minutes, then came up with answers for the last two “Six” and “Nothing”. The first one still eluded them however. The gnomes interrupted their riddle solving by suggesting a raid. They showed the party a map and then told them that they would strike at the rooms to the north and they would strike the rooms to the west. They headed out shortly after that, saying they would meet back at the base after the rooms were cleared. At the first room Tarathial listened, and heard grumbling, some shuffling around, and some loud snoring. They readied their weapons and Zethor kicked the door down. Two gray skinned dwarves were in the room, one shuffling chairs around and the other sleeping on a dirty bed. Kratos shot his bow and killed the sleeping one before he had a chance to react, and then the party quickly finished off the other. They found some gold here, the first treasure so far. At the next room they listened again and heard snarling in Draconic “We get to killses the gnomeses master sayss!” And the like. They figured it would be kobolds or some other reptilian creature, which they guessed correctly. They kicked the door down and killed the troglodytes they found in the room fairly quickly. After that they went to the last room and listened again. This time they heard a faint humming sound and a low whistle. They opened up the door and found a glowing ball of light that was making the humming and whistling. It started to talk to them, speaking in a soft, musical, womanly voice. It told Garon, the cleric, that Carthan was with him and that it was sent to aid him. Trevor M. did a knowledge check and figured out it was a Lantern Archon, a celestial being. They gladly accepted the help, and asked the Archon what the answer was to the first riddle. She answered, saying that the answer was “Sand”. The characters then went back to the base and reported in. While the characters were talking with the gnomes, they heard marching and the beating of drums. The gnomes recognized this as a raid, and told the characters to find the drow sorcerer and get the key. The must secure the Tapestry! The characters took the secret passage way back, and found a shaft of flying. They went down to the next level and then found large double doors made of iron. They listened at the door and heard a faint buzzing sound. They entered, saw a museum like room, and then were attacked by two giant bees. They finished them off quickly, got some honey they found on walls and floor, and then searched the room for valuables. They found a large tapestry, a ceremonial dagger, a music box decorated with gold that played a popular elven song (A.K.A The Davy Jones song from Pirates of the Caribbean 2), a large golden harp that played any song they wanted, a set of three platinum scorpions, and a mummified head. They head immediately started to talk to them, saying “Hello there! Where am I?” And the like. They asked him the answer to two of the riddles. At the first riddle he said “Hmmm, A pinch of Salt!” and at the second he said “Oh, a tough question! Hmmm, oh, A broom!!” We all laughed at this. He then proceeded to tell them his name “Jimmy Do!! (Jim-E-Doe)”, where he came from “Outer Space!!” and all sorts of nonsensical stuff. We kept making jokes and laughing at him, and after the “outer space” comment, they figured out that he was just making stuff up. After this they went out a side door and then a door to the right. As always, they listened before entering, but heard nothing this time. They opened up the room, revealing a study with many maps, charts, and diagrams. A large marble statue came to life as they entered, moving to attack and saying, “Are you a student or staff?” They immediately said they were staff, and then the statue went back to its original position. Zethor took a diagram on the anatomy of dragons, and then they went out. They went down a hallway, with Jimmy Do tied securely by the hair to Zethor Fireblade’s belt. They came to a door and listened at it for a moment, then heard Jimmy Do humming the Jeopardy song. They told him to be quiet, listened again, and heard faint guttural voices, and then opened the door. The room was empty, with doors on both the right and left. The guttural voices were from the door on the left, so they devised a plan. They would put Jimmy Do in front of the door, two of them would go behind one door, and two behind the other, open the door, and let Jimmy Do distract them into coming in. They did so, and Jimmy Do started jabbering annoyingly about nonsense, drawing the hobgoblins that were in the room closer. When the first hobgoblin got just beyond the doors, Tarathial and Kratos both shot at him with their bows. Kratos missed but Tarathial hit, downing the creature. The other hobgoblin started to turn back into the room, but Zethor stabbed through the door and into the creature’s heart. They then went into the room.

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Chapter 5: Zethor Fireblade
The story of Zethor Fireblade.

Aeron: 2009

Part II: Gnomes at War
Chapter 5: Zethor Fireblade

Our Cast:

Zethor Fireblade (Jared) Human Fighter/Earth Shugenja

Jared came early this time, and he decided to be a character, so we made a small story line for him. He had been in a gladiator tournament in Victus, and he won it. The characters, needed an extra sword, invited him to come along for an equal share of the treasure. We played out some of the scenes before he went with them: So he was fighting the first round of the tournament’s semi-finals, and Zethor was up against a human fighter named Dravon Gannordan. Zethor charged and hit, doing some damage, and then they blocked and parried their attacks for a bit, before Zethor ended it with an epic blow. The next round, Zethor got hurt minorly, but won fairly easily. The third, however, Zethor was about do go unconscious when he prayed to his deity, Karath, the god of earth strength, to give him strength. Since he was supposed to win the tournament anyways, I allowed him to survive, when he dealt another epic blow to finish the other warrior off. After this, he went searching along the cliffs of the coast for a dragon. He brought a pony he had won from the tournament and looked for about two days before he suddenly heard a roaring sound and then a bronze dragon (who live near water and love to swim) came bursting up from the ocean. The dragon soared in a circle, then landed on the beach. Jared said hello to the dragon in Draconic, and then the dragon said, “What are you doing here?” Jared answered, “To seek your wisdom and almighty power O great one!” The dragon replied, “I like you.” And then they started to talk. Eventually the conversation came to Jared asking to have a couple of his scales. The dragon consented, having a few that had fallen off in the past week or so, and so he headed back underwater to his lair. Meanwhile, Jared saw a dolphin in the water and decided it would make a good gift for the dragon. So he stripped down to a loincloth and threw his spear at it. He totally missed. He then proceeded to throw his (luckily buoyant) longsword at it. He totally missed. The dolphin just mocked him. He then bravely (foolishly?) swam out to tackle the dolphin one on one. He got beat senseless. He awoke to find the dragon (in his human form) reviving him. The dragon looked at him quizzically and then said, “I’m sorry. But that was just sooo funny!” Afterward he gave Jared a dragon scale shield and then Jared went on his way. After that he met with the party and they headed out to the Gnomish Academy of Magic.

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Chapter 4: Pointy Hats and Sharpened Blades
The heroes are attacked by Drow assassins...in league with a gnome.

Aeron: 2009

Part II: Gnomes at War
Chapter 4: Pointy Hats and Sharpened Blades

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Gimble Stormrunner (Ian) Gnome Wizard

Kratos Nightblade (Trevor M.) Half-Elf Rogue

Grimjow (Seth) Wild Elf Barbarian

Today’s Session was fairly short, with most of it being shopping and building, which I will detail later. Trevor S. and Jared couldn’t make it this time, but Ian is back. We made this up for his character: Remember how he fell in a hole in the middle of a dungeon? Well it wasn’t really a hole. It was actually a teleportation spell that a wizard in the employ of Gimble’s arch-nemesis, Ramble Coldraven, used. He set a magical location device into Gimble, allowing him to scry on him at will. Ramble was hoping the wizard would go back to his airship so that he could steal it. Back to the main story line. The characters went back to Victus and starting selling some stuff. Before they could start however, they saw Gimble walking sullenly down the street. They quickly reunited with him, and the gnome told them he fell in the hole, and then just woke up in the middle of the forest. After that he just kept walking till he reached the city. Next, they went to an inn to celebrate, having tankards of ale galore. They even sang “99 bottles of rum on the wall…” After the terrible hangover in the morning, they sold the jeweled sword that they had found on the orcs that were holding Grimjow as a prisoner, and bargained with the merchant. They appraised the value of the sword at 800 gp, but told the merchant it was worth 2,000 gp. He declined, saying he would go no higher than 1,300. They argued for a bit, but Grimjow finally ended it with an intimidate check, and the merchant gave them the 2,000 gp. He even threw in a masterwork dagger in the shape of an eagle, which Kratos slid into his boot for further use. Then came the only battle in the session. As the PCs were walking down a narrow street, two hooded figures dropped down in front of them. They said something quickly in a spidery language that the PCs did not understand. Kratos tried to talk with them, first using common, then, when they didn’t understand, using elven, which they did understand. He said, “How’s it going?” In that moment we all burst out laughing. After we recovered, the dark figure replied, “Not so good for you it would seem.” They drew back their cloaks, revealing them for who they were. Drow! “Prepare to die!” they said as they pulled rapiers from their sheaths. We rolled for initiative. Kratos went first, which he used to intimidate one of the drow into running away (He got a really high score). Then the remaining drow attacked, stabbing Grimjow in the chest with a critical hit. Garon went next, moving around the drow to flank him and try to stab. He missed horribly and stabbed Grimjow in the chest again, who was on the other side of the drow. With two swords embedded in his chest, Grimjow went into a rage and cut the drow’s head off with ease. The characters searched the lone drow, finding a rapier (which Grimjow took), a hand crossbow (which Kratos snatched), and a note detailing why the drow tried to attack them. It read:

“Dear acquaintances,
I want you to track down and kill a party of adventurers that are in Victus at the moment. Give no quarter. The men are: Garon Dramor, a half-drow, Kratos Nightblade, a half-elf, Tarathial Nightstalker, a elven ranger, Grimjow, an elven barbarian, and especially Gimble Stormrunner, my arch-nemesis. Gimble is a gnome wizard of some power. I want him alive!!!

Ramble Coldraven.”

After I finished reading it, the players all looked toward Ian. Then they proceeded to strangle him. Now knowing that they were being hunted, they devised a masterfully crafted plan. First, they would get a drink that when consumed, would give the impression of unconsciousness. When consumed a second time, however, it would immediately awaken the victim. Second, they would fix the airship that Gimble arrived on. Third, they would fly the airship to Karabia, where the Gnomish Academy of Magic is located, and where they assumed Ramble must be. Fourth, they would give Gimble the potion, Kratos and Garon would put cloaks on to look like the drow that tried to kill them, and “deliver” Gimble to Ramble. Once they were inside, they would Give Gimble the potion again to wake him up, and then kill Ramble. They would then run out and get onto the airship and get the heck out of there. They proceeded with their plan. First, they bought the potions (they needed two doses), and then they hired laborers, rented wagons, and bought raw materials for use in the airship’s construction. It took them three weeks. At the end of the first week, Tarathial (who had been at his elven homeland celebrating an important elven holiday) came back and saw what they were doing. The PCs quickly filled him in. Once the construction was complete, Gimble spent a week teaching Grimjow and Tarathial how to fly the ship. At the end of the fourth week, they were finished, and by the end of the fourth day after that, they had come into sight of the Gnomish Academy of Magic. They had no idea what they were about to uncover.

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Chapter 3: The Prize Awaits!
The heroes capture the Shocker Lizard, but are attacked by a familiar face.

Aeron: 2009

Part I: The Shocker Lizard
Chapter 3: The Prize Awaits!

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Tarathial Nightstalker (Trevor S.) Wood Elf Ranger

Grimjow (Seth) Wild Elf Barbarian

Kratos Nightblade (Trevor M.) Half-Elf Rogue

We last left off when the party had just destroyed some undead (and still have not used the cleric’s turning ability) and now are resting and regaining their strength. Ian could not make it again this week and Seth wanted to make a new character so he made Grimjow, which we will see soon. Since we were in the middle of a dungeon, I just said, “Okay, the floor on which Gimble is sitting suddenly gives way, swallowing him up, the floor then refits itself, leaving no trace of a hole ever being there.” Tarathial, of course, wanted to at least check to see if he could get down there, but of course he couldn’t. The room that they were in was more like a large hallway, with two doors on either side of the room. They went through the left door, in which they immediately were attacked by two orcs that were holding the barbarian Grimjow (Seth’s new character) prisoner. Garon charged at the orcs (which isn’t the best idea since he only has 11 strength, making him a terrible melee fighter) while Tarathial shot at the orc going towards the barbarian and Kratos headed to the prisoner to undo his chains. Tarathial killed the orc and Garon (luckily) hit the other orc, holding him off for the moment. Kratos unlocked the chains and Grimjow entered the fight, though it was short lived, for Tarathial killed the remaining orc with an arrow. The orcs had some gold, (which the players fought about for a bit) a masterwork hammer (which Garon took), and a jeweled sword (which Tarathial took to sell at Victus). Grimjow got his equipment (which the orcs had stolen from him) and then joined the party. They headed back to the hallway, for the room was devoid of another door, and went through the door on the other side of it. They opened it quietly, Kratos and Tarathial readying their weapons, and looked around. There was a small cavern in which many mushrooms had grown, especially around a large pool of stagnant water. There was also a “strange looking rock” that was actually the lizard they were searching for. I secretly made a spot check against 14 for all of the players, which only Tarath and Garon succeeded, so they were the only ones who got to act in the surprise round. The lizard sprung, running up to Tarath and shocking him with a non-lethal electrical discharge. That almost knocked him out, but he shrugged it off and hit with the flats of his dual long swords, which only one hit, doing half of his hit points in non-lethal damage. Garon also acted, hitting with the flat of the blade, but missed. The next round, the players rolled initiative and then the real battle began. Luckily for the PCs, the lizard bit at Tarath the next round, which didn’t do very much. They then knocked it out quickly, Tarath doing most of the work, and putting the lizard in the cage the aristocrat had given them. Tarath checked the spot where Gimble had fallen one more time, but, finding nothing, gave up and led the party out.

They headed back, lizard in hand, but the ruffian, Gevan Apolyon, was not done with them yet. An arrow whizzed into the cage that Grimjow was holding, forcing him to drop it. A krenshar charged them, while the ruffian shot arrows at them. Tarath headed behind a tree to get cover against the arrows, and to shoot arrows himself, while Garon and Grimjow headed to defeat the krenshar. Kratos tried to climb a tree to get some leverage on the ruffian, but he failed miserably and then Tarath suggested he should sneak around and try to catch the ruffian off his guard. He did worse than that though, he ran blindly through the middle of the battlefield, ending up right next to the ruffian and actually making him the guy’s next target. The ruffian shot him once and he almost was taken down, but luckily he got around the tree, giving him cover. Tarathial took the opportunity and shot at Gevan, hitting for minor damage. Meanwhile, Garon and Grimjow made quick work of the krenshar, sending him running at full speed. They then headed to the ruffian and with them attacking with their swords and axes, and Tarath’s archery, they took him down in short order. Tarathial, being the most suspicious of everything, checked him thoroughly, inspecting every inch to check if he was really dead. Then they cut off his head.

Quote: “I am sick of this guy! We are cutting his head off!!”

They took his gold and Tarath took the ruffians masterwork longsword. They then headed back with plans (at least Trevor M., Connor, and Seth) to kill the aristocrat. At this time I will tell you mine and Jared’s (My co-DM) plan from the beginning. The ruffian and the aristocrat are on the same side and they set up the whole mugging to get the PCs interested in Andar’s gold. The ruffian was supposed to escape, but the PCs were smart and they killed him. A wizard in Andar’s employ resurrected him and then sent him after the PCs with orders to kill them when they have recovered the lizard. He would then take the lizard to Andar and they would sell it on the black market, splitting the gold and going on their merry way as if nothing had ever happened. Of course, the PCs foil the plan, so Andar has to confront them. They got to the inn, and Andar stood up nervously, pulling at his collar. He then tried to jump out the window. Luckily (but not for the aristocrat) Kratos has really fast reflexes, and he managed to catch his leg. They then intimidated him to tell them everything he knew. He spilled the beans, telling them the whole plan. They then handed him over to the local authorities, and the captain fo the guard gave them money (the same amount Andar had promised them) for turning him in.

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Chapter 2: Deep in the Darvor Ruins
The heroes venture deeper into the Darvor Ruins.

Aeron: 2009

Part I: The Shocker Lizard
Chapter 2: Deep in the Darvor Ruins

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Tarathial Nightstalker (Trevor S.) Wood Elf Ranger

Gimble Stormrunner (Ian) Gnome Wizard

Kratos Nightblade (Trevor M.) Half-Elf Rogue

After the party rested, they headed out of the room and then took a left, taken them to the empty vault I had made there. The rogue, Kratos, opened up the door with his lock-picking kit but was set down upon by falling rocks. They narrowly missed him, being just a jumble of ceiling blocks that had fallen loose, and looked around to find an empty vault, they searched the room extensively, and finally someone found the secret panel that opened up into a storage compartment and found the masterwork heavy steel shield I put there. Garon the cleric took it to sell in Victus when they got back, since he couldn’t use it because he had a greatsword, a two-handed weapon, and the others didn’t even have shield proficiency. They then continued into the dungeon. They found a small back corridor that had a dead end that was full of snakes that attacked them. Tarathial used his Wild Empathy ability to calm the snakes down, and they continued on. They then found a room in which there was no sound but deathly silence. The players looked at each other alarmingly. “Deathly Silence!” They said, “That can’t be good”. They decided not to take any chances and all drew their weapons. Then Kratos kicked the door in, though Trevor S. protested, saying that rogues do not “kick doors in”. We all argued for a bit, then I said, ok guys lets just play, Kratos, is that what you do? He said yes, so I had him roll a strength check, and the battle begun. Their were four skeletons in the room, which was good for the players because 1) Tarathial’s favored enemy was undead and 2) Garon was a positive energy cleric, so he could turn undead. They had a great fight, which I congratulate them for, but it did not occur to them once to have the cleric use his turning ability. Oh well, I said in my head. They searched through the room, but finding nothing valuable, they continued. They went right at the next corridor and then went through a door to the left. Before they opened a door, Tarathial listened at it, and hearing me say “deathly silent” again made them expect undead, which they did correctly. Four more skeletons were in the next room, which they took out quickly. They were doing very good in battles so far. At this point they stopped to rest, which we also took as a stopping point for our session. Afterwards, however, the players of Garon, Kratos, and Gimble devised a plan. When they got the shocker lizard, they were going to kill Andar and just take it for themselves. I laughed silently at this, but I won’t tell you why yet.

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Chapter 1: A Gathering of Heroes
The heroes meet eachother and are hired by a noble to capture a rare shocker lizard.

Aeron: 2009

Part I: The Shocker Lizard
Chapter 1: A Gathering of Heroes

Our Cast:

Garon Dramor (Connor) Half-Drow Cleric

Tarathial Nightstalker (Trevor S.) Wood Elf Ranger

Gimble Stormrunner (Ian) Gnome Wizard

Kratos Nightblade (Trevor M.) Half-Elf Rogue

The characters started out in the town of Victus, a frontier-fishing town that neighbors a dwarven settlement (in the mountains), an elven settlement (in the woods), another human trade post, and a tribe land of fierce horse riding warriors. A quick overview of who the characters are and how they got to Victus:

Garon’s mother was a drow and his father was a human. His mother tortured his father and something happened (hence the “half-drow”) His father cared for the babe for about a year, but then died unexpectedly from a disease. The Dramor’s, a family of generosity and kindness, took the babe as their own and cared for him. Although the inhabitants of the town shunned him at first, they eventually came to accept him and he even had a circle of close friends. One of them was the half-elf Kratos, who became his greatest friend. The others got jobs or moved away, and the half-drow has lost contact with him. He and Kratos were in a tavern when they met the other two characters, Tarathial and Gimble. Kratos is a rogue, an outcast, and he has never fit in anywhere except with Garon. They naturally clicked, although he was a sneaky rogue and the drow was a devout cleric. The elf Tarathial was a ranger, guardian of the forest, and he happened to see Gimble’s airship fall from the sky. Gimble had successfully created an airship, but on its first voyage, it hit a mountain peak nearby and toppled near the elven city. The elven ranger met the disheartened gnome and the ranger guided him to Victus. They went to an inn and there they met Garon and Kratos.

Well the characters were walking down the street and they heard a muffled cry and looked to see in an alley a ruffian trying to mug a finely dressed aristocrat. The aristocrat yelled at them to help and promised to pay them, so the PCs jumped into the action. Gimble and Garon shot with their crossbows and Tarathial with his longbow, but Kratos climbed up on top a roof and slowly inched his way over to the ruffian. The ruffian (Gevan Apolyon by name) pulled out his shortbow and took Gimble down with one shot. By then, however, Kratos was in position, and he jumped from the rooftop and slammed his sword down on to his helmet, to kill him. Before they could check to see what he had on him, a shout broke out.
(I needed something to grab their attention long enough so the ruffian (who was not supposed to die) time to get out with a wizard (explanation later)) Smoke billowed up into the sky and the PCs looked to see a man running toward them. He told them that the aristocrat’s shop was on fire and the aristocrat said that he would pay the PCs double to save the shop. They hesitated a moment, wanting to see what was on the ruffian, but the aristocrat told them there was no time so they took off towards the smoke. They tried throwing some water on it from nearby wells, but that didn’t work all that well. Kratos, being a follower of the fire god Askor, asked me if he could tell the fire god to put out the fire. I said he could try. And (since the fire was only supposed to be a distraction any ways) the fire god answered his prayers and put it out. After the fire died down, the aristocrat told them that his name was Andar Keron, and he was a merchant of rare oddities who was passing through the town.
(I didn’t think this through very well, since the man who told them about the fire also told them that the shop was Andar’s, so one of my players (Trevor S.) questioned this). Wait a second, he said, if you are a merchant passing through the city, why would you have a shop? He answered this by saying, oh it is not my shop, I just have an investment in it, and it is actually my cousin’s shop. Suspicion was creeping over Tarathial’s eyes. I quickly cut off any further conversation by saying; ok I will see you tomorrow then.
What I find as funny is that they did not go back to check the “corpse” of the ruffian. Me and my co-DM, Jared, laughed at this in the other room, for they were supposed to go back and see that the ruffian was gone and that a rope was hanging from the rooftops, signaling that he had escaped. But this made them all the more surprised at the end of the adventure that you will find out in Session #3.

The next day the PCs met with Andar and he gave them their mission: to hunt down the rare “Shocker lizard” and bring it back to him for him to use in his collection of oddities.
He also gave them an electric proof cage to put it in. They agreed and headed off towards the “Darvor Ruins” which were in a forest called Darken wood about 26 miles from the town. They walked and when they were in the forest two dire rats attacked them. They quickly finished them off however, and continued to the ruins. They searched the upper ruins systematically and then headed down a dark iron door that had been thrown off its hinges, in which there were stone steps that led down to the lower levels. Tarathial looked around uneasily as they went in, his character being claustrophobic. They headed in and soon came to a small oval shaped room with a couple features (a ledge with bat droppings, an iron cage, and a brazier) but no treasure or enemies. They continued, taking a right at the four-way intersection and coming to a large octagonal room with a catwalk hanging from the ceiling, about 20 feet above them. Also in the room however, was a zombie. They killed it quickly, no one getting really hurt, and then Kratos and Tarathial proceeded to throw grappling hooks onto the catwalk, getting everyone up in short time. They then went to the left, where the catwalk ended in a door. They charged through, surprising the orcs lounging on the broken furniture scattered across the floor. They fought and killed two of the orcs, but the last one ran out of the same door they came through and went out onto the catwalk. The party followed him, and Tarathial clipped him with an arrow, knocking him off balance and making him fall to his doom. After this they rested in the orc’s lair, licking their wounds (but not literally) and regaining their spells.

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